import dotenv from 'dotenv'; import { Client, GatewayIntentBits } from 'discord.js'; import readyEvent from './events/ready.js'; import interactionCreateEvent from './events/interactionCreate.js'; import messageCreateEvent from './events/messageCreate.js'; import messageReactionAddEvent from './events/messageReactionAdd.js'; dotenv.config(); const TOKEN = process.env.TOKEN; const client = new Client({ intents: [ GatewayIntentBits.Guilds, GatewayIntentBits.GuildMessages, GatewayIntentBits.MessageContent, GatewayIntentBits.GuildMessageReactions, GatewayIntentBits.GuildMembers, ], }); // 이벤트 등록 client.once('ready', readyEvent); client.on('interactionCreate', interactionCreateEvent); client.on('messageCreate', messageCreateEvent); client.on('messageReactionAdd', messageReactionAddEvent); import { REST, Routes } from 'discord.js'; const commands = [ { name: 'ping', description: 'Pong! 으로 대답합니다.', }, { name: 'color', description: '아이디 색상을 변경합니다.', }, { name: 'role-id', description: '서버 역할 목록과 ID를 확인합니다. (Dev)', }, ]; const rest = new REST({ version: '10' }).setToken(process.env.TOKEN); (async () => { try { console.log('Started refreshing application (/) commands.'); await rest.put(Routes.applicationCommands(process.env.CLI_ID), { body: commands }); console.log('Successfully reloaded application (/) commands.'); } catch (error) { console.error(error); } })(); client.login(TOKEN);